March 13th update – Experiments with Unity

A couple of months ago I made a blog post describing my interest in doing a 3D date game with Unity. While I’m still not 100% convinced I’ll actually finish making one, I have still continued to experiment with what I can do.

Adapting the various locations from the 2D version for use with Unity has (surprisingly) not been that difficult.

I’ve also been lucky in that many of the main locations I use are ones which come with an ‘extended licence’, which means I’m allowed to use them in a 3D game. The main obvious scene which doesn’t is the players apartment, which means the player would need a new home. I finally decided on a mini mansion model, then combined it with two others to create a pool and suburban surrounding.

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This is easily my favorite location so far. The lighting and the shadows in particular really make it come alive. As you can see however, it still isn’t quite finished. The house needs more windows, and I’m not keen on all of the textures. Just from these three images though, you can probably get a good impression of how it would look.

One thing I’ve been very aware of when considering a unity game is the gameplay. Yes, the idea of a full 3D environment sounds appealing, but the whole thing would be rather pointless if the gameplay is exactly the same as the 2D version. With this in mind, one thing I’m set on doing is having a decent sized city hub the player can freely explore.

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I still don’t have a full list of things for the player to do in the city, but certain location will be accessible from it, such as stores, the pool, and the the strip club.

I’m sure many of you have enjoyed visiting strip clubs in mainstream games such as grand theft auto, and I’m sure many of you will also have been disappointed in the lack of nudity there. For once, you could have a strip club where the ladies showed everything.

Despite these ( and a few other) scenes looking as they are, I’m still a long way away from a game however. At minimum, I would still need to make menus and a dialog engine before I even started making the game content.

Finally, I’m also finding it frustrating finding women I’m allowed to use in unity. As I mentioned earlier, there are some models I’m allowed to use in unity, and some I’m not. Most of my ladies aren’t permitted.

So far, only Maddison, Jennifer, Rachel and Daisy (after I remade her. She has different tattoos now) are clear for use. Lisette could be too, but I would have to give her a new hairstyle.

So, at this point VDGunity is still very much an experiment, but it’s still edging closer to reality.

27th February Update

Just another quick update this week.

For those of you who haven’t noticed, there is now a version 1.3 available for download in the members section which should have all the main issues now fully solved.

There is also a patch of just the html files if you don’t want to download the entire game again. Just merge everything in the patch with ‘files’ folder of your game.

lisp39

February 14th Update

All known bugs from the Photographer Part 2 have been fixed.

Redownload to get the fixed version. The new version should be named photographer2_1.1. The online version should also be fine now too.

Also, a quick point – If you have an older monitor and the game is too large for you, you can adjust the zoom in most browsers these days to make it fit on screen. In both Chrome and Firefox, the zoom should be located in the top right.

Similarly, if you have an ultra HD monitor, you can also zoom to make the images large (though you will lose some of the image quality).

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February 13th Update

The photographer Part 2 has now been released and uploaded to the members section. Join now to play it. A free demo can also be played if you’re undecided.

The final amount of images in the game is 1278, easily making it the largest game I’ve ever made.

As a final set of previews, I thought it would be a fun idea to post all of the ending cards showing each of the endings possible.

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February 6th Update

Photographer Part 2 is still on schedule to be released next Friday, the 13th. All the of the images are basically done now, and I will be spending the last week bug checking.

The game now has 1267 images and 13 endings for you to find.

Here are the final set of previews from the Jennifer and Cassandra endings.

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January 30th Update

A lot of work done this week, and I’m nearly at the end. Photographer Part currently has 1197 images in it, and I still have a small bunch to do.

Since it’s also so large, I’ve decided that I will probably need a little more time to sort through any bugs when I’m finished. Therefore, it won’t be released next week, but the week after that. Friday the 13th of February to be precise.

This week’s selection of previews comes from the Katie ending : kat23 kat31 kat47 katlast

January 23rd Update

All the photoshoots are now done, which means the first act of the game is now entirely finished.

Here are some samples from them,which include the two women I previously had not mentioned : Katie and Jennifer.

Both are potential models for the photoshoots and each come with their own endings.

That leaves only Katie, Jennifer and Cassandra’s endings to finish working on, which hopefully shouldn’t take too long. Right now I’m working under the assumption that the game will be released on Friday 6th of February. Hopefully I’ll be able to confirm that next week.

Also, the game currently stands at 1113 images, which means when it’s released it’ll easily be the biggest game I’ve ever made.

cassp11 cassp15 jennp15 jennp37 katp7 katp31 tamp8 tamp16

January 9th Update

I’m finally getting around to doing the photoshoots this week.

That might seem like I still have a lot to do, but photoshoots are actually super easy and quick to do. First up is Lisette.

As you can see, like the the first photographer game, there is a brief interview with the character, followed by the main photoshoot with them.

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